3D Work

Fur & Cloth Sim Reel

This is my fur and cloth simulation demo reel. Updated January 2018.

Lion

Sculpted in Blender. Groomed, lit, and rendered in Houdini.


Blueberries

A render from a procedural blueberry system I put together in Houdini. Parameters include blueberry count, size, orientation, color frequency, and height of stem.


Rusty Nail

This is a rusty nail that I made with procedural shading for a shader programming class. I composited the nail into a photograph of real nails in the second image. Modeling done in Maya, shading in Houdini.


Rabbit Fur

Fur and grass generated in Houdini.


Ray Tracer

This is the output image from a ray tracer I wrote in C++. Feel free to contact me if you'd like to see the code!


Sierpinski Pyramid Plugin

This is a Blender Add-on I wrote in Python that provides tools for recursively generating Sierpinski Pyramids.

Download Sierpinski Pyramid Plugin

Aston Martin DB5

I modeled this Aston Martin in Blender and shaded, lit, and rendered it using Cylces. I followed a tutorial by George Maestri, but I figure it still counts enough to throw it on here.


Owned

Owned was the 2014 Student Emmy award-winning animated short film that I worked on at BYU. I was the render wrangler for this intro shot. Throughout the semester, I worked closely with Allen Ostergar, the main character's animator, to get iterations rendered on a regular basis. I set dressed and animated some of the elements in this scene, including the wooden side table. Watch the full film here.


Dragonfly

A dragonfly. The first project I ever did in Maya. It's mostly here for nostalgia's sake.


Paintball Gun

A parameter-based paintball gun system I created in CAD using Pro/ENGINEER.